![]() Imagine several village-sized nodes connected by roads surrounded by rocky hills you can’t go over, only around. (I haven’t unlocked the latter area yet, but judging from the pack-in map, it’s just as big as the Afghanistan one.) The Phantom Pain takes the opposite tack, placing you on an offshore platform in the Indian Ocean, then letting you helicopter in to a craggy, population-zero rendition of Northern Kabul, Afghanistan during the Soviet-Afghan war (circa 1984), and eventually prowl around a swathe of Africa’s Angola-Zaire border region. Rockstar’s expansive Los Angeles burlesque may look visually denser, but it feels brittler, an ocean of urban beauty that collapses if you want to do more than harass its vagabond citizens or play hide-and-seek with the cops. Whatever intimidated Kojima about Grand Theft Auto V a few years ago, The Phantom Pain is no less sprawling than Rockstar’s open-world opus.īut the label “open world” is all both games share. ![]() Even if you ignore the optional stuff, the physical space where the missions transpire is so vast, the dozens of enemies patrolling the areas so shrewd, and the penalties so severe if you lumber in guns-a-blazin’, that pulling off your primary objective can take hours, planning to execution to extraction. You can’t rush missions here, or slop your way through them. Taking everything into account, the game tells me I’ve completed a tiny 7% overall.Īm I just slow? Methodical I’ll cop to, but I finished the story in Ubisoft’s Watch Dogs and Assassin’s Creed Unity in less time. But that 19% isn’t counting the barrage of compulsive distractions Team Kojima fastballs at you, including: photo gathering, luring and extracting animals to safety, and a daunting barrage of “side ops” you’ll have to chip away at to accrue the resources and personnel necessary to shore up deficiencies (and advance the mainline missions) in The Phantom Pain‘s elaborate base building game. What do any of those metrics mean? With 30 hours of nose-to-the-grindstone play, the game tells me I’ve completed around one fifth (19%) of the missions where the philosophically convoluted, drowning-in-acronyms story plays out. I’m still pretty far from the finish line, but 30 hours is a lot of time to spend with anything, and so I can say this much-not a moment of it has been less than thrilling. ![]() That’s the dossier on my experience so far of Metal Gear Solid V: The Phantom Pain. 12 missions completed, 73 times spotted, 72 tactical takedowns, 215 neutralizations, 75 interrogations, 93 recruits added and 30 hours of play time total. ![]()
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